
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
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Narrated by:
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Justin Gary
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By:
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Justin Gary
About this listen
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally?
Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
Justin will walk you through each step and provide exercises for you to formulate your own game concepts and bring them to fruition.
In Think Like a Game Designer, you will learn how to:
- Overcome mental blocks to great creative work
- Understand players’ emotional reactions and evoke the right ones
- Brainstorm ideas and then refine them into useable ones
- Follow the six steps of the core design loop for successfully designing a game
- Capitalize on the excitement of Big Moments in a game
- Get a job in the game industry and get your games published
- Remove the grind of gaming or use it to your advantage
- Integrate monetization into your designs
- Deliver an enjoyable experience to your players so your game stands the test of time
Whether you want to create video games, board games, or just discover how a true creative mind works, it’s all here in Think Like a Game Designer. It’s time to take the first step toward your game designer dream. Are you game?
©2018 Justin Gary (P)2021 Justin GaryListeners also enjoyed...
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Just a bunch of rules and no source references
- By Abel on 09-07-17
By: Yu-kai Chou
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- By: Matt Hackett
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Unabridged
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How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
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Misleading title
- By Mel on 04-17-25
By: Matt Hackett
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Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
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Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- By: Aidan Moher
- Narrated by: Eric Michael Summerer
- Length: 11 hrs and 37 mins
- Unabridged
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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Excellent history of the JRPG genre
- By Cyrus on 08-14-23
By: Aidan Moher
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The Basics of Game Design
- Video Game Revolution
- By: Heather E. Schwartz
- Narrated by: uncredited
- Length: 19 mins
- Unabridged
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Skyrim, with its in-depth world building and talented design, didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started in game design.
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Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
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Indie Games: From Dream to Delivery
- By: Don L. Daglow
- Narrated by: Virtual Voice
- Length: 12 hrs and 28 mins
- Unabridged
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A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy® Winning Neverwinter Nights™ Honors for Don Daglow's From Dream to Delivery books: Winner, 2019 Independent Press Book Awards Winner, Kirkus Top 100 Indie Books of 2019 Finalist, 2020 Top Shelf Book Awards Finalist, Foreword INDIES Book of the Year Awards Finalist, National Indie Excellence Awards Finalist, Next Generation Indie Book Awards Finalist, Book Excellence Awards "Don Daglow has survived 40+ years creating games and always retained his positive attitude. Learn from the master." – Jeff Braun, ...
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Best Damn Game Design Book
- By Tiara on 04-11-25
By: Don L. Daglow
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Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
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Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
What listeners say about Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
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- Amazon Customer
- 10-24-23
not a game designer, but still applicable
I'm just a regular fiction author but this book helped give me tips and motivation for my next project and maybe even picking up old projects to make better.
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- HannibalCannabis
- 04-13-23
Very motivating.
This book is full of good advice, useful stategy, and great perspective. It's well worth a listen.
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1 person found this helpful
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- Leumas M.
- 02-18-24
Key ideas
This audiobook is great and presents good ideas for game building and also helping you avoid common things that your audience would turn from your game. The concepts in this book can also be applied to writing stories or doing other projects outside of developing a game.
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- Nicholas Kwiatkowski
- 03-09-22
Valuable Process and Insight Into Game Design
As a person who has tried to create my own games, I was drawn to this title for a number of reasons. Listening to Justin's personal stories and going through the core design loop have allowed me to take my designs from ideas on paper to physical prototypes, and hopefully eventually, to a place where publishing is possible.
Justin goes through his entire creative process from start to finish, mixing in exercises at the end of chapters to allow you to apply his lessons to your games. He goes through a deep, step-by-step walkthrough of how designers should think, perceive game mechanics, and refine their own ideas by removing ego and focusing on player experience. Justin also introduces the parts of game design that are often overlooked by outsiders, such as focusing on cheap prototypes instead of polished products. In addition to the core design loop, Justin also offers advice and insight into the final stages of pitching and publishing a finished product.
I thoroughly enjoyed this book and highly recommend it to anyone with any interest in game design, whether casually or professionally. I'm looking forward to seeing my games come to life using these lessons!
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2 people found this helpful
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- Anonymous User
- 07-20-23
Excellent Book for game designers
This book is straight-forward and super helpful. As a game designer, I cannot wait to implement the many techniques described in this book.
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- Caleb Rhoadarmer
- 01-31-23
Gaming Inspiration
As a lifelong gamer, and game development hobbist, I found many aspects of his creation process insightful. I wish more time had been spent diving into a few topics in more detail, but it was a great process for getting started with game development.
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- Trevor Low
- 05-18-23
Practical
Having read many books in game design, this one is the most practical. It presents a detailed and useful program for game design. For me especially useful was the section on game mechanics.
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- Mike
- 02-08-25
Excellent
Fantastic book with solid information. Listening to a second time. One or two spoken links provided are outdated/broken, unfortunately.
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- Reaver
- 04-05-24
Do you like quotes?
I dont review books often but I don't want people to spend money on this without knowing what they are in for. As I read this book I noticed there are a tremendous amount of unnecessary quotes from irrelevant people. while there is some knowledge hidden in this book, it's mostly the author babbling and giving the impression he is teaching. The author may be a game developer, but his writing skills are at a high-school level. If you have the spare change, get the book. If you are looking for a good resource, go somewhere else.
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2 people found this helpful
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- Fridlaugur Jonsson
- 02-26-23
Clear and concise
Lots of good examples and framing on the process of designing games. Already got me interested in pursuing the profession further. Would definitely recommend.
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