
Indie Game Publishing
A Practical Guide for Videogame Developers
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Narrated by:
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Carol Scheider
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By:
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Odile Limpach
About this listen
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener.
Hear from experienced developers and expert publishers how they successfully released their games. You will find clear explanations of how partnerships and contracts work, learn about critical sales and marketing aspects, various possible funding models for games, and ultimately develop your own unique publishing strategy. Everything you need to successfully publish your game is in this audiobook! Topics covered include:
- Understanding what publishers do and who they are
- How to self-publish your game
- Marketing
- Sales
- Distribution
- Funding
- Contracts
Also included is a detailed case study example of how rhythm platformer game Vectronom grew from a from student project all the way through to being published on PC, mobile, and Nintendo Switch, winning multiple awards and prizes along the way.
The author of this audiobook, Professor Odile Limpach, teaches economics and entrepreneurship, is co-founder of a game business accelerator, and previously was managing director of Blue Byte in Dusseldorf, Germany.
©2020 Odile Limpach (P)2021 Adventurous MediaListeners also enjoyed...
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- By: Matt Hackett
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Unabridged
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How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
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Misleading title
- By Mel on 04-17-25
By: Matt Hackett
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Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
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Indie Game Development
- A Step-by-Step Guide to Creating and Releasing Your Own Game
- By: Barrett Williams, ChatGPT ChatGPT
- Narrated by: Virtual Voice
- Length: 3 hrs and 30 mins
- Unabridged
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Immerse yourself into the world of indie game development with our new eBook, "Indie Game Development"! Explore a complete universe brimming with potential, from the inception of ideas to the final satisfactory moment of launching your own game. In the insightful first chapter, learn about this exciting realm, where storytelling and design unite, flourishing into an immersive player experience. Discover the importance of indie games and the freedom they provide to their creators. Navigate through the endless possibilities and challenges that await in this artistic and innovative digital ...
By: Barrett Williams, and others
What listeners say about Indie Game Publishing
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Mike
- 02-08-25
Good but not impartial
Was enjoying it immensely until the cringey and gushy adulation for ‘Arte’. I’m not even sure what that is but it was abundantly clear the author was paying heavy lip-service to work colleagues or institutions they’re involved with, brings into question the validity and bias of the rest of the work unfortunately.
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- Omzy
- 08-04-22
Exactly what I needed
I rarely write reviews, but given the specific nature of the book, I thought it might be helpful. If you’re like me, an indie developer who has already prototyped your game and is trying to decide whether or not to self publish, read this book. Before I read it, I was intent on doing the work to self-publish, but after listening, I’ve changed my mind.
I think I’m going to pursue a publishing partner after all so that I can focus my efforts on development and gain quick access to key players and services in the industry without having to build a social presence by myself. The benefits seem to be worth the opportunity cost in my case.
In your case, listening will at the very least provide some perspective on making that decision. I feel lucky that there is even a book in such a niche genre!
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- Colin MacLeod
- 08-05-24
Full of interviews. Not very actionable
As an indie developer looking to publish my first fully independent game, I had high hopes for this book to provide clear steps and valuable insights into the publishing process. Unfortunately, the book fell short of my expectations.
While it contains numerous interviews with indie gamedevs and publishers, the content often felt sanitized and stilted. The writing is generalized and not useful. Instead of actionable advice, the book frequently offered vague statements like "there are no one-size-fits-all solutions," which made it difficult to extract practical steps for my own journey.
The marketing case study given at the end of the book, Vectronom, appears to have been a commercial failure (see Steam results via vginsights.com), rendering it an ineffective case study. This was despite the game's excellent Steam reviews and being signed by ARTE, the European culture TV channel, and getting multi-channel coverage.
I was seeking a guide with concrete steps and strategies to navigate the challenges of publishing independently, but this book did not deliver on that front. It felt more like a collection of stories rather than a practical manual, making it less useful for someone looking for direct, actionable advice.
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1 person found this helpful