
The Ultimate RPG Game Master's Guide
Advice and Tools to Help You Run Your Best Game Ever! (Ultimate Role Playing Game Series)
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Narrated by:
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Pavi Proczko
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By:
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James D’Amato
About this listen
Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
How do I make combat more interesting?
How do I encourage my players to role-play?
How do I avoid my sessions ending in disaster?
Leading an RPG can be a challenge, but The Ultimate Game Master’s Guide is here to help! With advice from RPG expert James D’Amato, you’ll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level including:
-How to make player decisions meaningful
-How to add more roleplay to your adventure
-How to keep combat interesting—and memorable
-How to make NPCs dynamic, but keep them from stealing the show
-And so much more!
Add excitement to your game and keep players fully engaged with The Ultimate RPG Game Master’s Guide.
©2024 James D’Amato (P)2024 Simon & Schuster AudioListeners also enjoyed...
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A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
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How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
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Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
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Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: Rob Brinkmann, Pavi Proczko
- Length: 10 hrs and 3 mins
- Unabridged
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Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
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the love of the game!
- By Amazon Customer on 05-12-25
By: David M. Ewalt
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The Secret Science of Games
- By: John Hopson
- Narrated by: Matt Hicks
- Length: 5 hrs and 9 mins
- Unabridged
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The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
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Good book. Great Narration
- By kellen on 02-19-25
By: John Hopson
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- By: Jeff Warrender
- Narrated by: Quentin Hudspeth
- Length: 9 hrs and 13 mins
- Unabridged
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
- By Andrew Darlow on 05-05-23
By: Jeff Warrender
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How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- By: Charles Goodwill
- Narrated by: Katy Paulson
- Length: 3 hrs
- Unabridged
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In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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I guess it's good for beginners?
- By Sebastian Wood on 10-25-23
By: Charles Goodwill
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The Secret Art of Game Mastery
- The Complete Guide to Running Roleplaying Games
- By: The DM Lair
- Narrated by: Colby Elliott
- Length: 7 hrs and 21 mins
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Get game master advice, knowledge, and wisdom to elevate your role-playing game! The Secret Art of Game Mastery has over 100 years of accumulated experience, distilled into an easy-to-use audio reference guide. You can get better at running any game, in any system, and any genre! Whether you're a new game master or a veteran, the Secret Art of Game Mastery is for you.
By: The DM Lair
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The Anatomy of Genres
- How Story Forms Explain the Way the World Works
- By: John Truby
- Narrated by: Nick Mondelli
- Length: 22 hrs and 16 mins
- Unabridged
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Most people think genres are simply categories on Netflix or Amazon that provide a helpful guide to making entertainment choices. Most people are wrong. Genre stories aren’t just a small subset of the films, video games, TV shows, and books that people consume. They are the all-stars of the entertainment world, comprising the vast majority of popular stories worldwide. That’s why businesses—movie studios, production companies, video game studios, and publishing houses—buy and sell them. Legendary writing teacher John Truby provides a guide to understanding the major genres of the story world.
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Audible is not the best medium for this book
- By Ken on 02-13-25
By: John Truby
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The Glorious Cause: The American Revolution: 1763-1789
- By: Robert Middlekauff
- Narrated by: Robert Fass
- Length: 26 hrs and 56 mins
- Unabridged
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The first book to appear in the illustrious Oxford History of the United States, this critically-acclaimed volume - a finalist for the Pulitzer Prize - offers an unsurpassed history of the Revolutionary War and the birth of the American republic.
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Strong History Rich With Behind The Scenes Details
- By John on 10-06-11
Great info for (this) new GM
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