
Tabletop Role-Playing Therapy
A Guide for the Clinician Game Master
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
$0.99/mo for the first 3 months

Buy for $17.19
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrated by:
-
Rebecca H. Lee
-
By:
-
Megan A. Connell
About this listen
A comprehensive book explaining "applied RPGs"—using role-playing games therapeutically.
Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, listeners will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilizes an example group to walk through everything from conception, planning, running, documentation, and termination of the group.
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2023 Megan A. Connell (P)2023 TantorListeners also enjoyed...
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
-
A Roadmap to Raising Emotionally Intelligent Children
- A Parent's Guide to Ensuring Your Child's Health, Wealth, and Happiness
- By: Elizabeth Benson
- Narrated by: Torrese X Arquee
- Length: 7 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Emotional intelligence is a fundamental part of your child’s development, and it’s never too early to plant those seeds of empathy, kindness, and security. Start with this handy guide filled with tried and tested parenting tips to develop your child’s emotional superpowers and unleash their full potential.
-
-
Extremely valuble...
- By Ken Fornari on 12-28-23
By: Elizabeth Benson
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
Third Eye
- By: Felicia Day
- Narrated by: Sean Astin, Felicia Day, Neil Gaiman, and others
- Length: 6 hrs and 56 mins
- Original Recording
-
Overall
-
Performance
-
Story
Once upon a time, in the magical land of San Francisco, there lived a not-so-ordinary girl named Laurel Pettigrew. She was supposed to be the Chosen One. The plan was simple: She would vanquish the great evil Tybus in an epic battle. But destiny had other ideas, and Laurel's performance in the whole heroics department was a colossal flop. Now, instead of being a legendary hero, Laurel's the resident pariah of the magic realm. And what’s worse, the dark wizard Tybus swooped in, took over the realm, and forced all supernatural creatures to live under his tyrannical rule.
-
-
This has to be good, right?! Right?? Right......?
- By S. Apple on 10-11-23
By: Felicia Day
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
-
A Roadmap to Raising Emotionally Intelligent Children
- A Parent's Guide to Ensuring Your Child's Health, Wealth, and Happiness
- By: Elizabeth Benson
- Narrated by: Torrese X Arquee
- Length: 7 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Emotional intelligence is a fundamental part of your child’s development, and it’s never too early to plant those seeds of empathy, kindness, and security. Start with this handy guide filled with tried and tested parenting tips to develop your child’s emotional superpowers and unleash their full potential.
-
-
Extremely valuble...
- By Ken Fornari on 12-28-23
By: Elizabeth Benson
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
Third Eye
- By: Felicia Day
- Narrated by: Sean Astin, Felicia Day, Neil Gaiman, and others
- Length: 6 hrs and 56 mins
- Original Recording
-
Overall
-
Performance
-
Story
Once upon a time, in the magical land of San Francisco, there lived a not-so-ordinary girl named Laurel Pettigrew. She was supposed to be the Chosen One. The plan was simple: She would vanquish the great evil Tybus in an epic battle. But destiny had other ideas, and Laurel's performance in the whole heroics department was a colossal flop. Now, instead of being a legendary hero, Laurel's the resident pariah of the magic realm. And what’s worse, the dark wizard Tybus swooped in, took over the realm, and forced all supernatural creatures to live under his tyrannical rule.
-
-
This has to be good, right?! Right?? Right......?
- By S. Apple on 10-11-23
By: Felicia Day
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
-
-
5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
-
MOAR! Monsters Know What They're Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 24 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
-
-
Did you like the first one? You’ll love this
- By brian on 01-04-22
By: Keith Ammann
-
How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- By: Charles Goodwill
- Narrated by: Katy Paulson
- Length: 3 hrs
- Unabridged
-
Overall
-
Performance
-
Story
In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
-
-
I guess it's good for beginners?
- By Sebastian Wood on 10-25-23
By: Charles Goodwill
-
How to Write Best-Selling Fiction
- By: James Scott Bell, The Great Courses
- Narrated by: James Scott Bell
- Length: 12 hrs and 38 mins
- Original Recording
-
Overall
-
Performance
-
Story
Most people think the way to write a best seller is to have a lot of talent and even more luck. As you will learn, there is a recipe for success, and luck may be the least important ingredient in creating a best seller. No one has cracked the code better than James Scott Bell. A best-selling author himself, and the author of the number-one best seller for writers, Plot & Structure, Mr. Bell has been teaching the principles of best-selling fiction for over 20 years, principles that apply to any genre or style.
-
-
I'm a writer and this course is to blame.
- By accentrique on 07-22-19
By: James Scott Bell, and others
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
Your Best Game Ever
- By: Monte Cook
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
- Unabridged
-
Overall
-
Performance
-
Story
Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
-
-
This guy has a really annoying voice.
- By Raven Lord on 03-10-20
By: Monte Cook
-
Story
- Substance, Structure, Style, and the Principles of Screenwriting
- By: Robert McKee
- Narrated by: Robert McKee
- Length: 6 hrs and 12 mins
- Abridged
-
Overall
-
Performance
-
Story
Robert McKee's screenwriting workshops have earned him an international reputation for inspiring novices, refining works in progress, and putting major screenwriting careers back on track. Quincy Jones, Diane Keaton, Gloria Steinem, Julia Roberts, John Cleese, and David Bowie are just a few of his celebrity alumni. Writers, producers, development executives, and agents all flock to his lecture series, praising it as a mesmerizing and intense learning experience.
-
-
Only 5 Chapters
- By Stephen Buck on 02-15-11
By: Robert McKee
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Give Them the Words
- Improving Communication for Exceptional Kids: Feelings Emotions Learning Styles Self-Awareness Parental Guidance
- By: Kim Gallo
- Narrated by: Skye Alley
- Length: 3 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
Give Them The Words is a must-listen for anyone who is seeking practical advice and actionable strategies to improve communication for exceptional kids. Written by Speech Language Pathologist and mother Kim Gallo, this thought-provoking, easy-to-follow, and pragmatic guide draws upon Gallo's expertise in early intervention and her previous published works.
-
-
Powerful Communication Guide for Kids
- By Nazari on 08-17-23
By: Kim Gallo
-
Play
- How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul
- By: Stuart Brown, Christopher Vaughan MD
- Narrated by: Michael Hinton
- Length: 7 hrs and 2 mins
- Unabridged
-
Overall
-
Performance
-
Story
We've all seen the happiness on the face of a child while playing in the school yard. Or the blissful abandon of a golden retriever racing across a lawn. This is the joy of play. By definition, play is purposeless, all-consuming, and fun. But as Dr. Stuart Brown illustrates, play is anything but trivial. It is a biological drive as integral to our health as sleep or nutrition. We are designed by nature to flourish through play.
-
-
Message and content great, professional reader too serious for a book called Play!
- By Sara B aka Mommy on 10-26-17
By: Stuart Brown, and others
-
The Polyvagal Theory in Therapy
- Engaging the Rhythm of Regulation
- By: Deb Dana, Stephen W. Porges - foreword
- Narrated by: Coleen Marlo
- Length: 5 hrs and 52 mins
- Unabridged
-
Overall
-
Performance
-
Story
This book offers therapists an integrated approach to adding a polyvagal foundation to their work with clients. With clear explanations of the organizing principles of Polyvagal theory, this complex theory is translated into clinician and client-friendly language. Using a unique autonomic mapping process designed to effectively track autonomic response patterns, this book presents practical ways to work with clients' experiences of connection.
-
-
great resource
- By Amazon Customer on 07-12-19
By: Deb Dana, and others
-
On Writing and Worldbuilding - Volume I
- By: Timothy Hickson
- Narrated by: Larissa Thompson, Merphy Napier
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
-
-
all hail mishka
- By M. M. on 03-25-21
By: Timothy Hickson
What listeners say about Tabletop Role-Playing Therapy
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Michael A. Barlow
- 04-25-23
A compelling argument, backed by research.
I expect that more literature will be coming out for this topic, but I have to say that thus far this is the best I've read on the topic of using Table-Top Role Playing Games as a therapeutic modality. The author brings in a lot of existing literature, citing all her sources in the physical copy of the book, which for me read in a very fluid and organic way, that did well to support her argument.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Robert E Devore
- 11-08-24
more research needed
everything here is great but there's not a lot here. The need for more research and assessment of efficacy is clear. I think I would have appreciated for case examples.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Stephen Photianos
- 01-19-24
Excited for the Future!
I have been playing ttrpgs for about 20 years. And in that time, I felt tremendous personal growth in areas of listening, empathy, and decision making. I thoroughly enjoyed seeing there is official research being done to utilize games as therapy. This book was excellent, and I look forward to any new emerging research!
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- Jesse D.
- 04-23-23
Clear and informative intro to therapeutic gaming
A clear and informative intro to therapeutic gaming. Also contains helpful info for hobby GMs looking to run games that are more meaningful for their players.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful