
Slaying the Dragon
A Secret History of Dungeons & Dragons
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Narrated by:
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Sean Patrick Hopkins
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By:
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Ben Riggs
About this listen
2022 Milwaukee Journal Sentinel Best Books of the Year, Long-listed
Role-playing game historian Ben Riggs unveils the secret history of TSR—the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival.
Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering.
Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard.
As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world.
©2022 Ben Riggs (P)2022 Macmillan AudioListeners also enjoyed...
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With the release of the movie Dungeons & Dragons: Honor Among Thieves, the classic tabletop role-playing game (RPG) is being thrust into the forefront of culture yet again. D&D has been in our lives for more than 40 years, and millions of folks globally continue to explore new realms. But the franchise is not limited to dice, guidebooks, and miniatures—in addition to film, television, music, and beyond, D&D is a natural fit for the world of audio.
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Story
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
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the love of the game!
- By Amazon Customer on 05-12-25
By: David M. Ewalt
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Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
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Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
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Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- By: Aidan Moher
- Narrated by: Eric Michael Summerer
- Length: 11 hrs and 37 mins
- Unabridged
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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Excellent history of the JRPG genre
- By Cyrus on 08-14-23
By: Aidan Moher
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Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
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Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
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Not Exciting
- By TM on 08-18-14
By: Jeff Ryan
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Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
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So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
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Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
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Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
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Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
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Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
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Dungeons & Dragons: Dungeon Academy: No Humans Allowed!
- By: Madeleine Roux
- Narrated by: Imani Parks
- Length: 4 hrs and 19 mins
- Unabridged
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Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit - different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone.
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Slow and ridiculous
- By LJLee on 07-13-22
By: Madeleine Roux
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
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Homeland
- Legend of Drizzt: Dark Elf Trilogy, Book 1
- By: R. A. Salvatore
- Narrated by: Victor Bevine
- Length: 10 hrs and 48 mins
- Unabridged
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This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.
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Among the drow, all trust is foolish.
- By Pi on 04-26-13
By: R. A. Salvatore
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MCU
- The Reign of Marvel Studios
- By: Joanna Robinson, Dave Gonzales, Gavin Edwards
- Narrated by: Andrew Kishino, Joanna Robinson
- Length: 16 hrs and 40 mins
- Unabridged
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Marvel Entertainment was a moribund toymaker not even twenty years ago. Today, Marvel Studios is the dominant player both in Hollywood and in global pop culture. How did an upstart studio conquer the world? In MCU, beloved culture writers Joanna Robinson, Dave Gonzales, and Gavin Edwards draw on more than a hundred interviews with actors, producers, directors, and writers to present the definitive chronicle of Marvel Studios and its sole ongoing production, the Marvel Cinematic Universe.
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Puff piece.
- By Habu1271 on 10-26-23
By: Joanna Robinson, and others
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Second Hand Curses
- By: Drew Hayes
- Narrated by: Scott Aiello, Marc Vietor, Tavia Gilbert
- Length: 9 hrs
- Unabridged
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When your fairy godmother threatens to enslave you with a curse - when a malevolent piper solves your rat problem but steals your children - when you seek revenge on the prince who turned you into a frog - who can you turn to in your hour of need? The band of scoundrels known far and wide as the Bastard Champions - the swashbuckling trio who travel a world of legend, seeking adventure and righting wrongs - as long as there's enough gold to be earned.
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Second Hand Curses is First Rate Storytelling!
- By Tony E. on 11-22-17
By: Drew Hayes
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 9 hrs and 16 mins
- Unabridged
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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Just ok
- By TH on 11-17-24
By: Jason Schreier
Review to Follow
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D&D the struggle and salvation
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I'll be picking up the paperback just to read it again!
So interesting that I increased playback speed to hear all of it as fast as possible!
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In depth story of the birth and growth of D&D
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Interesting history well told
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Good but inclined to Hyperbole
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If you are of a certain age and grew up with DnD I’ll tell you now—don’t hesitate. This is a required listen.
Nostalgia right to the veins
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Difficult book.
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Fascinating look at the history of TSR
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This is a good book to reminisce those times, it's a greater book to answer questions I had with what happened to TSR.
I grew up with TSR, and I miss her, this book helps me with closure to why my friend disappeared.
Gygax forever!
Eye opening story of the rise and fall of TSR.
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