
Game Wizards
The Epic Battle for Dungeons & Dragons
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Narrated by:
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Chris Andrew Ciulla
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By:
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Jon Peterson
About this listen
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson—a noted authority on role-playing games—explains how D&D and its creators navigated their successes, setbacks, and controversies.
Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous.
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
©2021 Massachusetts Institute of Technology (P)2022 TantorListeners also enjoyed...
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Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: Rob Brinkmann, Pavi Proczko
- Length: 10 hrs and 3 mins
- Unabridged
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Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
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Welp... The dice wanted to tell a story
- By Randall Q. on 02-26-25
By: David M. Ewalt
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
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Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- By Aaron Valdes on 07-22-23
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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
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So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
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Fight, Magic, Items
- The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
- By: Aidan Moher
- Narrated by: Eric Michael Summerer
- Length: 11 hrs and 37 mins
- Unabridged
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The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs.
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Excellent history of the JRPG genre
- By Cyrus on 08-14-23
By: Aidan Moher
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Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
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The Psychology of Dungeons and Dragons
- How to Be a Better, More Engaged, and Happier Player or Game Master
- By: Jamie Madigan
- Narrated by: Erik Lawrence
- Length: 6 hrs and 40 mins
- Unabridged
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The Psychology of Dungeons & Dragons, is relevant to players, game masters, and even game designers. It applies decades of established and cutting-edge research to help listeners understand how playing the game drives behaviors, shapes play, impacts relationships, and changes players once they put away the dice. Every chapter concludes with specific, practical tips and takeaways for players and game masters to use not only in their games of Dungeons & Dragons but also in any other tabletop role-playing game.
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Funny and Insightful
- By Paul on 12-03-24
By: Jamie Madigan
What listeners say about Game Wizards
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- Ross McClure
- 12-20-24
Nerd cred boost
After listening to this, you'll be the ultimate D&D historian at your table. Impress your friends with your knowledge of the game's origins.
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- Todd Sharp
- 12-12-22
more good stuff from Peterson
I've read/listened to several books covering the history of DnD. This is the first where I felt that I came away with a good sense of the personalities of the primary 'players' involved. While history is often rather dry, based simply on what can be proven from papertrails, Peterson has taken the time to interview people and look at the correspondence and interactions to get a sense of what the actual relationships may have been. Of course, nobody paints themselves as the 'bad guy' and I think Peterson has done a fine job of navigating the choppy seas of interpersonal relationships to give the reader an idea what the personal dynamics were like.
Like many other stories of ventures taken up with goodwill and trust, TSR struggled to make the transition to a serious business. The story is a great insight into what American culture was like back then as well. Having lived through it myself, I sometimes forget how difficult times could be and what a 'wild west' the business culture was like. This book is a great window into a nascent subculture that would go on to be a dominant force in pop culture decades later.
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- Talath
- 02-04-25
How mismanagement changes the game forever
This was an amazing listen on my long car rides. Gygax and Arneson chanced upon a meteoric phenomena that only Gygax and the Blume brothers got to ride till the end of 1985 when through years of unrestrained spending, nepotism, and mismanagement by the three presidents almost drove TSR to bankruptcy. They brought in corporate consultants to right the ship but it was too late by then, and between the Blumes mismanagement and Gygax’s dereliction of administrative duties and extravagant spending, the corporate outsiders took control of the company to save it, expelling Gygax and the Blumes in the process.
I think this story is really important if nothing else but for the push back against Gygax’s prevailing narrative that he was ambushed and forced out by his enemies, when clearly if on the cusp of their incredible success they had sought out experienced executives to help steer the course, the history of TSR and D&D would have been very different. Or not, it doesn’t matter at this point.
This was a fascinating account of the history of the TSR and any fan of D&D interested in such history should immediately get this book and read it.
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- Anonymous User
- 06-22-22
Nice and grounded
if you are like me and you have read several books on TSR and the development of D&D this serves as good look on the financial aspect of the TSR story and for once doesn't strive to heap excessive praise on Gygax, like he was just a guy and he had success and failures
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2 people found this helpful
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- Melissa Wright
- 08-03-23
The real inside scoop
This was well written and beautifully narrated. I thoroughly enjoyed this deeper look into the somewhat untold history of D&D. Would highly recommend!!
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- Aaron M Ranard
- 04-28-23
excellent in depth detailing of the history G&D
very in depth detailing of the history of Gary and Dave at TSR. a great read if you are interested in the subject
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- David obrien
- 01-01-23
A book well written
Jon hit the nail on the head with this book. The rise and fall of TSR has been told a few times but, Jon does the story one better. You feel like you are an employee of TSR of yesteryear and you are seeing everything first hand. I like that it doesn't take sides in the messiness that was early TSR. I never knew Dave A. I did know Gary. I think he would be happy to know his game lives on and is bigger than ever.
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- "happyphan"
- 08-14-24
A true history of TSR
This is the most balanced history of the early days of TSR and D&D. As someone from the Twin Cities who has met many of the earliest gamers I feel it fairly shows the early days of the game. Having said this it is more about the first years of TSR than the development of D&D.
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- Kyle MacFarland
- 06-24-23
Very Repetitive
Expect 13.5 hours detailing every instance of Dave Arneson bickering with Gary Gygax and Gary Gygax bickering with everyone else.
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- Michael J. Yohe
- 03-01-24
Awesome Book Ruined By A Bizarrely Bad Narration
I had to return it only 2 hours in and buy an eBook version. The content is fantastic, and I loved learning about the history of the hobby. However, the narrator is full stop unbearable. His voice is fine, but he has the strangest inflections and cadence. I'm pretty sure he did this all in one take or something. It was actually evident the moment I started the book. He says the name of the book, but instead of saying "Game Wizards" like a normal person he says "Game WIZards". Hard to put into type, but I hope it makes sense. Then, during the text, he has these extremely jarring and distracting pauses mixed with inflections that don't match the text. "Gary went...to the store and.....boughtabagofpeanuts." What I think might be happening is that he gets to the end of a line and pauses because he doesn't know the next word and then continues a half second later when he's read it. It's so weird, like remember back in school when we'd read stuff out loud and some kids were just not good at it? It feels like that. It doesn't help that he reads slow as molasses. I've listened to many audiobooks, and only Game Wizards and one other I had to listen on 1.2x speed. It is FULLY unlistinable at 1x, and just barely intolerable at 1.2x. He also ends sentences constantly on this downswing? So much so that it is, again, distracting. If this book had come out in 2023 I'd say this was 1000000% an AI voice that never got touched up, since so many of the issues are so bizarre that I couldn't imagine a human making them this frequently. But the book came out in 2022, just before the AI boom. Unless the audio came out later or something, I don't know. This was a very frustrating experience, also because none of the other reviews mention this issue. But I swear I'm not insane, I showed this to my wife and she said, with a look of vague discomfort, "I don't like this." Read the print, skip the audiobook.
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2 people found this helpful