
The Greatest Video Games of All Time
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
$0.99/mo for the first 3 months

Buy for $3.95
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrated by:
-
Radford Duprey
-
By:
-
Trevor Clinger
About this listen
The Greatest Video Games of All Time is a comprehensive guide to the most influential and critically acclaimed video games in history.
From the early days of Pong and Space Invaders, to the latest and greatest in modern gaming, this book covers it all. The book includes a list of top games that have defined the industry, pushed the boundaries of what was thought possible, and provided countless hours of entertainment to players around the world. Each entry includes a brief overview of the game, its impact on the industry, and why it's considered one of the best. Whether you're a seasoned veteran of the gaming world or a newcomer looking to discover the classics, this book is the perfect guide to the greatest games of all time. It's a must-have for any gamer or anyone interested in the history of video games.
With its in-depth analysis and comprehensive coverage, The Greatest Video Games of All Time is a comprehensive guide to the best games of all time.
©2023 Trevor Clinger (P)2023 Trevor ClingerListeners also enjoyed...
-
Maestro Mario
- How Nintendo Transformed Videogame Music into an Art
- By: Andrew Schartmann
- Narrated by: Kaleo Griffith
- Length: 3 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
"Pa-dum-pum-pa-dum-pum - PUM!" Super Mario Bros. for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter? In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive "pongs" of arcade machines to the complex musical fabrics woven by composers of the NES era.
-
-
This book is a missed opportunity
- By Stephen on 02-25-15
-
The Biggest Names of Video Games
- By: Arie Kaplan
- Narrated by: Book Buddy Digital Media
- Length: 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Collecting bugs, drawing cartoons, writing plays, studying robotics - these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Listen to this audiobook to find out who and what inspired your favorite video games!
By: Arie Kaplan
-
Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
-
-
Not Exciting
- By TM on 08-18-14
By: Jeff Ryan
-
Outlining Your Novel
- Map Your Way to Success
- By: K. M. Weiland
- Narrated by: Sonja Field
- Length: 4 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Let outlines help you write a better book! Writers often look upon outlines with fear and trembling. But when properly understood and correctly wielded, the outline is one of the most powerful weapons in a writer's arsenal.
-
-
Doesn't explain how to outline
- By Nothing really matters on 01-28-16
By: K. M. Weiland
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
Maestro Mario
- How Nintendo Transformed Videogame Music into an Art
- By: Andrew Schartmann
- Narrated by: Kaleo Griffith
- Length: 3 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
"Pa-dum-pum-pa-dum-pum - PUM!" Super Mario Bros. for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter? In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive "pongs" of arcade machines to the complex musical fabrics woven by composers of the NES era.
-
-
This book is a missed opportunity
- By Stephen on 02-25-15
-
The Biggest Names of Video Games
- By: Arie Kaplan
- Narrated by: Book Buddy Digital Media
- Length: 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Collecting bugs, drawing cartoons, writing plays, studying robotics - these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Listen to this audiobook to find out who and what inspired your favorite video games!
By: Arie Kaplan
-
Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
-
-
Not Exciting
- By TM on 08-18-14
By: Jeff Ryan
-
Outlining Your Novel
- Map Your Way to Success
- By: K. M. Weiland
- Narrated by: Sonja Field
- Length: 4 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Let outlines help you write a better book! Writers often look upon outlines with fear and trembling. But when properly understood and correctly wielded, the outline is one of the most powerful weapons in a writer's arsenal.
-
-
Doesn't explain how to outline
- By Nothing really matters on 01-28-16
By: K. M. Weiland
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- By: Anthony M. Bean PhD - editor
- Narrated by: Joe Hempel
- Length: 5 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword.
-
-
Kind of OK until the last chapter
- By Daniel Cory Gallagher on 09-03-22
-
The Secret History of Star Wars
- By: Michael Kaminski
- Narrated by: Josh Robert Thompson
- Length: 24 hrs and 59 mins
- Unabridged
-
Overall
-
Performance
-
Story
The tale of Luke Skywalker, Han Solo, and the fall and redemption of Anakin Skywalker has become modern myth, an epic tragedy of the corruption of a young man in love into darkness, the rise of evil, and the power of good triumphing in the end. But it didn't start out that way. In this thorough account of one of cinema's most lasting works, Michael Kaminski presents the true history of how Star Wars was written, from its beginnings as a science fiction fairy tale to its development over three decades into the epic we now know, chronicling the methods, techniques, thought processes, and struggles of its creator.
-
-
Not much of a secret, honestly.
- By Rob G. on 12-11-15
By: Michael Kaminski
-
On Writing and Worldbuilding - Volume I
- By: Timothy Hickson
- Narrated by: Larissa Thompson, Merphy Napier
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
-
-
all hail mishka
- By M. M. on 03-25-21
By: Timothy Hickson
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
All of the Marvels
- A Journey to the Ends of the Biggest Story Ever Told
- By: Douglas Wolk
- Narrated by: Douglas Wolk
- Length: 12 hrs and 27 mins
- Unabridged
-
Overall
-
Performance
-
Story
The superhero comic books that Marvel Comics has published since 1961 are, as Douglas Wolk notes, the longest continuous, self-contained work of fiction ever created: over half a million pages to date, and still growing. The Marvel story is a gigantic mountain smack in the middle of contemporary culture. Thousands of writers and artists have contributed to it. Everyone recognizes its protagonists: Spider-Man, the Avengers, the X-Men. Eighteen of the hundred highest-grossing movies of all time are based on parts of it. Yet not even the people telling the story have read the whole thing.
-
-
A tool buried in performative identity politics
- By Jeffrey on 03-14-22
By: Douglas Wolk
-
Virtual Society
- The Metaverse and the New Frontiers of Human Experience
- By: Herman Narula
- Narrated by: Herman Narula
- Length: 7 hrs and 46 mins
- Unabridged
-
Overall
-
Performance
-
Story
“A fascinating, provocative case that the metaverse will not merely transform our virtual experience—it may actually enrich the quality of our lives” (Adam Grant)—from the visionary co-founder of one of today’s most innovative technology companies.
-
-
Bold and thoughtful Vision
- By jason phillip michel on 10-22-22
By: Herman Narula
-
Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
The Fourth Transformation
- How Augmented Reality & Artificial Intelligence Will Change Everything
- By: Robert Scoble, Shel Israel
- Narrated by: Jeffrey Kafer
- Length: 4 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
Ten years from today, the center of our digital lives will no longer be the smart phone, but device that looks like ordinary eyeglasses: except those glasses will have settings for virtual and augmented reality. What you really see and what is computer generated will be mixed so tightly together, that we won't really be able to tell what is real and what is illusion.
-
-
Glance into the future - Feed your inner futurist
- By Jon on 11-27-16
By: Robert Scoble, and others
-
One Little Spark!
- Mickey's Ten Commandments and the Road to Imagineering
- By: Marty Sklar
- Narrated by: Jeff Cummings
- Length: 5 hrs and 45 mins
- Unabridged
-
Overall
-
Performance
-
Story
We've all read about the experts: the artists, the scientists, the engineers - that special group of people known as Imagineers for The Walt Disney Company. But who are they? How did they join the team? What is it like to spend a day in their shoes?
-
-
More like a collection of emails.
- By J on 02-19-18
By: Marty Sklar
-
Trekonomics
- The Economics of Star Trek
- By: Manu Saadia
- Narrated by: Oliver Wyman
- Length: 8 hrs and 16 mins
- Unabridged
-
Overall
-
Performance
-
Story
What would the world look like if everybody had everything they wanted or needed? Trekonomics, the premier book in financial journalist Felix Salmon's imprint PiperText, approaches scarcity economics by coming at it backward - through thinking about a universe where scarcity does not exist. Delving deep into the details and intricacies of 24th-century society, Trekonomics explores post-scarcity and whether we, as humans, are equipped for it.
-
-
An Amusing & Practical Analysis of Fictional Ideas
- By Lost In The Wash on 09-19-16
By: Manu Saadia
-
A History of Video Games in 64 Objects
- By: World Video Game Hall of Fame
- Narrated by: Ray Chase
- Length: 7 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.
-
-
Great Book
- By Frank Gabriel on 06-22-18