
Play Unsafe
How to Work Less, Play Harder and Add Stories to Your Game
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
$0.99/mo for the first 3 months

Buy for $7.34
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrated by:
-
Colby Elliott
-
By:
-
Graham Walmsley
About this listen
Often, we treat games like work. We buy shelves of thick books. We plan detailed adventures. We memorize rules. In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing. This book explains how to make role-playing less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.
©2012 Graham Walmsley (P)2019 Last Word AudioListeners also enjoyed...
-
Robin's Laws of Good Game Mastering
- By: Robin D. Laws
- Narrated by: Colby Elliott
- Length: 2 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
-
-
Not bad
- By Chad on 02-25-20
By: Robin D. Laws
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
Your Best Game Ever
- By: Monte Cook
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
- Unabridged
-
Overall
-
Performance
-
Story
Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
-
-
This guy has a really annoying voice.
- By Raven Lord on 03-10-20
By: Monte Cook
-
Never Unprepared
- The Complete Game Master's Guide to Session Prep
- By: Phil Vecchione
- Narrated by: Colby Elliott
- Length: 3 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
-
-
This Book Changed My Prep!
- By Anonymous User on 09-26-20
By: Phil Vecchione
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Robin's Laws of Good Game Mastering
- By: Robin D. Laws
- Narrated by: Colby Elliott
- Length: 2 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
-
-
Not bad
- By Chad on 02-25-20
By: Robin D. Laws
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
Your Best Game Ever
- By: Monte Cook
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
- Unabridged
-
Overall
-
Performance
-
Story
Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
-
-
This guy has a really annoying voice.
- By Raven Lord on 03-10-20
By: Monte Cook
-
Never Unprepared
- The Complete Game Master's Guide to Session Prep
- By: Phil Vecchione
- Narrated by: Colby Elliott
- Length: 3 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
-
-
This Book Changed My Prep!
- By Anonymous User on 09-26-20
By: Phil Vecchione
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
-
Save the Cat!
- The Last Book on Screenwriting You'll Ever Need
- By: Blake Snyder
- Narrated by: George Newbern
- Length: 5 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
Here's what started the phenomenon: This book has been a best seller for over 15 years and has been used by screenwriters around the world! Blake Snyder tells all in this fast, funny, and candid look inside the movie business. Save the Cat is just one of many ironclad rules for making your ideas more marketable and your script more satisfying.
-
-
Don't waste your time
- By Amazon Customer on 02-05-20
By: Blake Snyder
-
How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
-
-
5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
-
The Dying Earth
- Tales of the Dying Earth, Book 1
- By: Jack Vance
- Narrated by: Arthur Morey
- Length: 6 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
The stories in The Dying Earth introduce dozens of seekers of wisom and beauty, lovely lost women, wizards of every shade of eccentricity with their runic amulets and spells. We meet the melancholy deodands, who feed on human flesh and the twk-men, who ride dragonflies and trade information for salt. There are monsters and demons. Each being is morally ambiguous: The evil are charming, the good are dangerous. All are at home.
-
-
A Decadent and Hopeful Dying Earth
- By Jefferson on 06-27-10
By: Jack Vance
-
On Writing and Worldbuilding - Volume I
- By: Timothy Hickson
- Narrated by: Larissa Thompson, Merphy Napier
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
-
-
all hail mishka
- By M. M. on 03-25-21
By: Timothy Hickson
-
The Supervillain Handbook
- The Ultimate How-to Guide to Destruction and Mayhem
- By: King Oblivion PhD, Matt Wilson - read to
- Narrated by: Richard Allen
- Length: 3 hrs and 39 mins
- Unabridged
-
Overall
-
Performance
-
Story
Looking for a way out of the rat race? Tired of your ho-hum, workaday life? Have an inexplicable love of turning human beings into inanimate objects? Then professional supervillainy might just be for you! With tips from the renowned founder and overlord of the International Society of Supervillains, The Supervillain Handbook is your one-stop-shop for everything evil. Gain invaluable insight on the art of revenge, choosing your evil name, where to find the perfect lair, and much more!
-
-
all time best narrator performance
- By AE on 10-14-20
By: King Oblivion PhD, and others
-
Damn Fine Story
- Mastering the Tools of a Powerful Narrative
- By: Chuck Wendig
- Narrated by: Patrick Lawlor
- Length: 8 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
Great storytelling is making listeners care about your characters, the choices they make, and what happens to them. It's making your audience feel the tension and emotion of a situation right alongside your protagonist. And to tell a damn fine story, you need to understand why and how that caring happens. Using a mix of personal stories, pop fiction examples, and traditional storytelling terms, New York Times best-selling author Chuck Wendig will help you internalize the feel of powerful storytelling.
-
-
This writer's approach might work for some, but. .
- By zacman on 04-24-19
By: Chuck Wendig
-
Structuring Your Novel
- Essential Keys for Writing an Outstanding Story
- By: K. M. Weiland
- Narrated by: Sonja Field
- Length: 6 hrs and 16 mins
- Unabridged
-
Overall
-
Performance
-
Story
Why do some stories work and others don't? The answer is structure. In this IPPY and NIEA Award-winning guide from the author of the bestselling Outlining Your Novel, you will discover the universal underpinnings that guarantee powerful plot and character arcs. An understanding of proper story and scene structure will help you to not only perfectly time your story's major events, but will also provide you with an unerring standard to use in evaluating your novel's pacing and progression.
-
-
An Outstanding Resource for Writers
- By Richard Phillips (Bestselling Author of The Rho Agenda) on 02-01-15
By: K. M. Weiland
-
How to Fix Your Novel
- By: Steve Alcorn
- Narrated by: Steve Alcorn
- Length: 6 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
Have you started a novel, only to get part way into the manuscript and find yourself stuck? Or do you have an idea for a novel, but aren't sure where to begin? Have you completed a first draft, but feel it doesn't quite have the luster of professional writing?
-
-
Valuable advice to help you complete your novel
- By Karen Roberts on 12-17-24
By: Steve Alcorn
-
Story Structure: The Key to Successful Fiction
- The Red Sneaker Writers Book Series, Volume 1
- By: William Bernhardt
- Narrated by: William Bernhardt
- Length: 2 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
"Writing is structure,” William Goldman said, but too often aspiring writers plunge into their work without grasping this fundamental principle. Story structure is one of the most important concepts for a writer to understand - and ironically, one of the least frequently taught. In this book, New York Times best-selling author William Bernhardt explains the elements that make stories work, using examples spanning from Gilgamesh to The Hunger Games.
-
-
Book is an Infomercial
- By Crystal White on 03-11-15
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
What listeners say about Play Unsafe
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- rander
- 10-11-20
Life-changing
My perspective on RPG is completely changed. It's about how to relax, have fun, run great games, cool story tricks.
It turned my world upside down.
Just listen to it, It's great!
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- Sunshine Andrei
- 04-12-21
The book makes allot of presumptions about fun
The books beginning is jarringly bad until explained a bit later. It makes allot of presumptions about what's fun, which is a mistake. It seems to contradict itself.
I will say it might be good for people who are having trouble roleplaying.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Anonymous User
- 10-05-20
Great Role Playing and GMing advice!
I've past on this book a few times, mainly because of the cover. but man, I wish I hadn't. it has great advice on improv, and being a better role player around the table. Definitely a must read!
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- Ray Alez
- 05-29-20
Brilliant book, must read for all GMs and players
I hesitated before buying this book, because it's short and the cover isn't well designed, but I bought it anyway. Money SO well spent!
Absolutely brilliant advice, I think it should be a must-read for anyone who plays RPG games. If my group had read it a year ago, so many mistakes would've been avoided, playing would've been so much more fun.
The fact that the book is short is a great thing - there's no fluff, the author gets straight to the point, and gives you useful practical tips right away.
If you're new to RPGs, or unfamiliar with improv, or looking for tips on how to get better at playing - get this book, it's fantastic.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- Charles B.
- 12-10-21
Very Short and retread of things I have heard
This is a short book, about an hour and fifteen minutes without the forward and credits.
I thought it was going to be an elaboration on how to help GM tabletop RPGs with minimal work on my end. It does that, but uses a bunch of things that I have heard before. Just rephrased at points such as using the players to help describe the world or learning how to use the classic three stage story arc to help move things along. The author includes some of his anecdotal events, but doesn't really seem to elaborate on the errors and what he would do again by incorporating what he knows now or is trying to teach us. By the time it got to some new things to think about, the book was over and I had sort of tuned out the book.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- krbishop
- 07-11-21
Plenty to think about, but often conflicting thoughts
Plenty to think about, but often conflicting thoughts ie “don’t censor yourself” and “drop it if you perceive negative social cues “
Perhaps better as 4-6 podcasts.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!