
Laws of UX
Using Psychology to Design Better Products & Services
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Narrated by:
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Jason Leikam
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By:
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Jon Yablonski
About this listen
An understanding of psychology - specifically the psychology behind how users behave and interact with digital interfaces - is perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design rather than working within the "blueprint" of how humans perceive and process the world around them.
This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces.
You’ll learn:
- How aesthetically pleasing design creates positive responses
- The principles from psychology most useful for designers
- How these psychology principles relate to UX heuristics
- Predictive models including Fitts’ law, Jakob’s law, and Hick’s law
- Ethical implications of using psychology in design
- A framework for applying these principles
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The standard for all design teams
- By billsensei on 05-05-22
By: Jeff Gothelf, and others
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UX Research
- Practical Techniques for Designing Better Products
- By: Brad Nunnally, David Farkas
- Narrated by: Charlie Krone
- Length: 5 hrs and 14 mins
- Unabridged
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One key responsibility of product designers and UX practitioners is to conduct formal and informal research to clarify design decisions and business needs. But there’s often mystery around product research, with the feeling that you need to be a research Zen master to gather anything useful. But anyone can conduct product research. With this quick reference guide, you’ll learn a common language and set of tools to help you carry out research in an informed and productive manner.
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Excellent Overview of UX Research
- By Rob Stern on 02-16-22
By: Brad Nunnally, and others
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The Design of Everyday Things
- Revised and Expanded Edition
- By: Don Norman
- Narrated by: Neil Hellegers
- Length: 10 hrs and 39 mins
- Unabridged
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Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious - even liberating - audiobook, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints.
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Designers Start Here (missing visual references)
- By sammy k on 09-01-19
By: Don Norman
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Intuitive Design
- Eight Steps to an Intuitive UI
- By: Everett N. McKay
- Narrated by: Miles Meili
- Length: 4 hrs and 46 mins
- Unabridged
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Your mission: To design an intuitive UI for your next project. Your problem: You’re not sure what “intuitive UI” really means. Worst problem: Your team isn’t sure either, so your discussions about intuitive design are unproductive and opinion-driven. If this sounds familiar, Intuitive Design: Eight Steps to an Intuitive UI will give you the insight, principles, and guidelines you need to get the job done. You’ll learn the objective and actionable steps for designing intuitive UIs - for mobile, web, and desktop apps. Mission accomplished!
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Design can apply to audio too
- By Trang on 06-04-19
By: Everett N. McKay
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Hooked: How to Build Habit-Forming Products
- By: Nir Eyal, Ryan Hoover
- Narrated by: Nir Eyal
- Length: 4 hrs and 40 mins
- Unabridged
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Why do some products capture our attention, while others flop? What makes us engage with certain products out of habit? Is there a pattern underlying how technologies hook us? This audiobook introduces listeners to the "Hooked Model", a four-step process companies use to build customer habits. Through consecutive cycles through the hook, successful products reach their ultimate goal of bringing users back repeatedly - without depending on costly advertising or aggressive messaging.
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Great book, wish the narration was a little better.
- By Todays The Best Day - Dani Davis on 07-21-15
By: Nir Eyal, and others
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Emotional Design
- Why We Love (or Hate) Everyday Things
- By: Don Norman
- Narrated by: George Newbern
- Length: 7 hrs and 23 mins
- Unabridged
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Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed.
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Great, logical book
- By Everyday Guy on 12-02-24
By: Don Norman
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Creative Strategy and the Business of Design
- By: Douglas Davis
- Narrated by: Marc Thompson
- Length: 6 hrs and 47 mins
- Unabridged
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Remaining relevant as a creative professional takes more than creativity—you need to understand the language of business. The problem is that design school doesn't teach the strategic language that is now essential to getting your job done. Creative Strategy and the Business of Design fills that void and teaches left-brain business skills to right-brain creative thinkers.
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Massively Helpful Guide
- By Match Zimmerman on 05-23-23
By: Douglas Davis
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User Story Mapping
- Discover the Whole Story, Build the Right Product
- By: Jeff Patton, Peter Economy - foreword
- Narrated by: Roy McCrerey
- Length: 8 hrs and 19 mins
- Unabridged
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User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why.
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Straw man arguments and handwaving
- By Amazon Customer on 01-02-22
By: Jeff Patton, and others
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Designing for Behavior Change (2nd Edition)
- Applying Psychology and Behavioral Economics
- By: Stephen Wendel
- Narrated by: Danny Hughes
- Length: 12 hrs and 46 mins
- Unabridged
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Designers and managers hope their products become essential for users-integrated into their lives like Instagram, Lyft, and others have become. Such deep integration isn't accidental: it's a process of careful design and iterative learning, especially for technology companies. This guide shows you how to apply behavioral science—research that supports many products—to help your users achieve their goals using your product.
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Good overview of the discipline
- By Amazon Customer on 08-03-24
By: Stephen Wendel
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Information Architecture
- For the Web and Beyond
- By: Louis Rosenfeld, Peter Morville, Jorge Arango
- Narrated by: Theodore O'Brien
- Length: 11 hrs
- Unabridged
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Information architecture (IA) is far more challenging - and necessary - than ever. To guide you through this broad ecosystem, this popular guide - now in its fourth edition - provides essential concepts, methods, and techniques for digital design that have withstood the test of time. UX designers, product managers, developers, and anyone involved in digital design will learn how to create semantic structures that will help people engage with your message.
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Well organized and right to the points
- By Coco on 06-08-23
By: Louis Rosenfeld, and others
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Change by Design, Revised and Updated
- How Design Thinking Transforms Organizations and Inspires Innovation
- By: Tim Brown
- Narrated by: Tim Roberts, Tim Brown
- Length: 7 hrs and 37 mins
- Unabridged
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The subject of “design thinking” is the rage at business schools, throughout corporations, and increasingly in the popular press - due in large part to work of IDEO, a leading design firm, and its celebrated CEO, Tim Brown, who uses this audiobook to reveal how the techniques and strategies of design belong at every level of business. Change by Design is an audiobook for creative leaders seeking to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.
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Not quite what I was hoping for
- By Amazon Customer on 01-16-20
By: Tim Brown
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Hackers & Painters
- Big Ideas from the Computer Age
- By: Paul Graham
- Narrated by: Mark Sando
- Length: 7 hrs and 44 mins
- Unabridged
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We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970.
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a mindsett that sets people apart
- By Andrew at the BlackFox on 09-10-21
By: Paul Graham
What listeners say about Laws of UX
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- AvidShopper
- 10-19-21
Useful for anyone in UX
This was a delightful book. Some old ideas backed up by data and some new or forgotten principles with provided examples. Anyone in UX or UI design would enjoy this book and it provides many other avenues to explore.
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1 person found this helpful
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- Jeff
- 05-31-22
short and sweet
a lot of content packed into a condensed format. adheres to the limited attention economy
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- Tyler B.
- 02-09-24
clear overview of some key ux principles
this is a great, clear overview of basic principles. I enjoyed that it was succinct and to the point. This book provides a strong foundation for good ux.
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- Gabriel A Ricci
- 03-06-25
Very good read!
Very clear and organized - very thorough.
I learned a lot of interesting facts and processes.
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- Amazon Customer
- 09-22-23
Insightful ! great for beginners in this space
interesting concepts and clear examples that could be easily transferable to any product. Sweet and short
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- A. Niedt
- 08-31-24
Well structured
Very useful intro to these psychological concepts as applied to UX. I'm a product manager, not a designer, but this book was very easy to follow. I particularly appreciate the high-level concept breakdowns at the beginning and end of each chapter. Very helpful for learning and retaining knowledge. Also appreciated the succinctness of a 3-hour run time. The narration served its purpose. No complaints.
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- Evelene Montano
- 06-24-23
Perfect for new designers
Even having experience in the field, I found this guide super helpful in showcasing WHY we make certain design decisions. Beforehand I was following my intuition, but now I can back my decisions up with neuroscience. Will be buying the paper version to keep on my next for reference.
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1 person found this helpful
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- Sheena Mary Rosales
- 01-11-25
Structure
Informative excerpts, each chapter made ready for the reader to digest. Great for review and references as a Designer in UX.
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- Ignacio H.
- 03-21-24
Interesting
Quick reference to simple guidelines about elements that make the user experience important, relevant and needed
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