
Emotional Design
Why We Love (or Hate) Everyday Things
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Narrated by:
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George Newbern
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By:
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Don Norman
About this listen
Why attractive things work better and other crucial insights into human-centered design
Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.
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By: Jaime Levy
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Creative Strategy and the Business of Design
- By: Douglas Davis
- Narrated by: Marc Thompson
- Length: 6 hrs and 47 mins
- Unabridged
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Remaining relevant as a creative professional takes more than creativity—you need to understand the language of business. The problem is that design school doesn't teach the strategic language that is now essential to getting your job done. Creative Strategy and the Business of Design fills that void and teaches left-brain business skills to right-brain creative thinkers.
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Massively Helpful Guide
- By Match Zimmerman on 05-23-23
By: Douglas Davis
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The Design of Future Things
- By: Donald A. Norman
- Narrated by: Bill Quinn
- Length: 5 hrs and 41 mins
- Unabridged
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In The Design of Future Things, best-selling author Donald A. Norman presents a revealing examination of smart technology, from smooth-talking GPS units to cantankerous refrigerators. Exploring the links between design and human psychology, he offers a consumer-oriented theory of natural human-machine interaction that can be put into practice by the engineers and industrial designers of tomorrows thinking machines.
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The design of future cars - a view from 2007
- By Lieberoth on 01-17-14
By: Donald A. Norman
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The Laws of Simplicity
- Design, Technology, Business, Life
- By: John Maeda
- Narrated by: Nick Podehl
- Length: 2 hrs and 44 mins
- Unabridged
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Finally, we are learning that simplicity equals sanity. We’re rebelling against technology that’s too complicated, DVD players with too many menus, and software accompanied by 75-megabyte “read me” manuals. The iPod’s clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that’s simple and easy to use, but also does all the complex things we might ever want it to do.
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Get past the start and be impressed
- By Alex Z on 12-11-17
By: John Maeda
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Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- By: Yu-kai Chou
- Narrated by: Scott R. Smith
- Length: 12 hrs and 29 mins
- Unabridged
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The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
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Just a bunch of rules and no source references
- By Abel on 09-07-17
By: Yu-kai Chou
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Ruined by Design
- How Designers Destroyed the World, and What We Can Do to Fix It
- By: Mike Monteiro
- Narrated by: Mike Monteiro
- Length: 7 hrs and 37 mins
- Unabridged
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The world is working exactly as designed. And it’s not working very well. Which means, we need to do a better job of designing it. Design is a craft with an amazing amount of power. The power to choose. The power to influence. As designers, we need to see ourselves as gatekeepers of what we are bringing into the world and what we choose not to bring into the world.
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A bunch of woke garbage with a dash of truth
- By T. Berman on 04-07-21
By: Mike Monteiro
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Emotion by Design
- Creative Leadership Lessons from a Life at Nike
- By: Greg Hoffman
- Narrated by: Greg Hoffman
- Length: 9 hrs and 2 mins
- Unabridged
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Former Nike CMO Greg Hoffman shares lessons and stories on the power of creativity drawn from almost three decades of experience within Nike. A celebration of ingenuity and a call-to-arms for brand-builders to rediscover the human element in forming consumer bonds, Emotion by Design is an insider’s guide to unlocking inspiration within a brand and building stronger emotional connections with consumers.
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Fascinating story and outlook
- By J.F. Ratliff-Hopewell on 02-08-23
By: Greg Hoffman
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- By: Jeff Warrender
- Narrated by: Quentin Hudspeth
- Length: 9 hrs and 13 mins
- Unabridged
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
- By Andrew Darlow on 05-05-23
By: Jeff Warrender
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Change by Design, Revised and Updated
- How Design Thinking Transforms Organizations and Inspires Innovation
- By: Tim Brown
- Narrated by: Tim Roberts, Tim Brown
- Length: 7 hrs and 37 mins
- Unabridged
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The subject of “design thinking” is the rage at business schools, throughout corporations, and increasingly in the popular press - due in large part to work of IDEO, a leading design firm, and its celebrated CEO, Tim Brown, who uses this audiobook to reveal how the techniques and strategies of design belong at every level of business. Change by Design is an audiobook for creative leaders seeking to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.
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Not quite what I was hoping for
- By Amazon Customer on 01-16-20
By: Tim Brown
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The Lean Product Playbook
- How to Innovate with Minimum Viable Products and Rapid Customer Feedback
- By: Dan Olsen
- Narrated by: Walter Dixon
- Length: 9 hrs and 54 mins
- Unabridged
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The Lean Product Playbook is a practical guide to building products that customers love. Whether you work at a start-up or a large, established company, we all know that building great products is hard. Most new products fail. This book helps improve your chances of building successful products through clear, step-by-step guidance and advice.
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Weak Narration Makes for a Boring Listen
- By Trent S. on 11-04-16
By: Dan Olsen
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Continuous Discovery Habits
- Discover Products That Create Customer Value and Business Value
- By: Teresa Torres
- Narrated by: Teresa Torres
- Length: 7 hrs and 9 mins
- Unabridged
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In this audiobook, you'll learn a structured and sustainable approach to continuous discovery that will help you answer each of these questions, giving you the confidence to act while also preparing you to be wrong. You'll learn to balance action with doubt so that you can get started without being blindsided by what you don't get right. If you want to discover products that customers love—that also deliver business results—this audiobook is for you.
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The title is confusing. Great content inside.
- By Ken Wells on 09-25-22
By: Teresa Torres
Great, logical book
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