
Sepulturum
Warhammer Horror
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Narrated by:
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Antonia Beamish
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By:
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Nick Kyme
About this listen
A Warhammer Horror novel.
Take a nightmare journey into a plague-wracked city where monsters stalk the streets and nothing can be trusted...including the memories of the protagonist.
Morgravia Sanctus is being hunted; why or by whom she doesn't know. Something terrible has happened to her, a profound trauma that has left behind ‘red dreams’ and a physical agony that can strike at any moment. Her life in danger and her memory fragmented, she arrives in the low-hive of Blackgheist to escape her pursuers and search for ‘the Broker’ – a trafficker in memories and psychic mind manipulation. Soon after, a plague sweeps the city, turning its citizens into blood-hungry monsters. Order collapses, death and slaughter are rampant. Caught up in the carnage, Morgravia must flee once more. But as the ravening spreads, is there any hope of stopping this contagion?
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-
Story
With the death of Ruprekt Matkosen, his daughter, Ashielle, is now the Lord Governor of Ceocan. Her father’s murderers still lurk in the shadows, threatening not only her rule but every mortal soul under her protection. Even her own people cannot be trusted - any one of them may be part of the poisonous plot to destroy her bloodline. Deep beneath the palace, locked away from all human contact, Ashielle finds a weapon unlike any other: a monster, more adept at hunting in the darkness than any assassin.
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A good political thriller but not a horror novel
- By David J Ray on 02-24-20
By: J C Stearns
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The Reverie
- Warhammer Horror
- By: Peter Fehervari
- Narrated by: John Banks
- Length: 9 hrs and 42 mins
- Unabridged
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Exalting war and art in harmony, the warrior-artisans of the Angels Resplendent have forged a radiant haven amidst a blighted galaxy. But an ancient sin stains their honour - a wound in their world that will never heal. Ignorant souls would call it a forest, but those who watch over it know better. Nothing natural grows in the Reverie’s snow-swept glades or wanders amongst the unnatural things that do, save for the intruders who trespass on its pain. Some seek revelation or redemption, others dream of winning a place amongst the Resplendent, but all come because they must.
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Another solid entry by Peter Fehervari
- By Andrew on 03-23-21
By: Peter Fehervari
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The House of Night and Chain
- Warhammer Horror
- By: David Annandale
- Narrated by: Dugald Bruce-Lockhart
- Length: 7 hrs and 50 mins
- Unabridged
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In a bleak corner of the city of Valgaast, the House of Malveil awaits. A place of darkness, its halls throb with a sinister history. Its rooms are filled with malice. Its walls echo with pain. Now it stirs eagerly with the approach of an old heir - Colonel Maeson Strock of the Astra Militarum has returned home to his ancestral mansion. He is a man broken, both by the horrors of war and by personal loss, and he has come home to take up the mantle of Planetary Governor.
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Got so into it!
- By ClothingMonster on 11-01-19
By: David Annandale
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The Deacon of Wounds
- Warhammer Horror
- By: David Annandale
- Narrated by: Christopher Kent
- Length: 5 hrs and 40 mins
- Unabridged
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The planet of Theotokos is dying. Drought has wiped out all but the capital city of Magerit. Worse, an outbreak of a terrible plague, known as the Grey Tears, ravages its populace. Only the charismatic Arch-Deacon Ambrose stands in the way of desperation and anarchy. But as the plague rampages through the streets, murdering its victims with unnatural symptoms, Ambrose struggles to confront the appalling measures he must take to save his people.
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Finally; a GW story that does not use a sledge hammer...
- By Jack Aubry on 05-04-21
By: David Annandale
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The Bookkeeper's Skull
- Warhammer Horror
- By: Justin D Hill
- Narrated by: Matthew Hunt
- Length: 4 hrs and 32 mins
- Unabridged
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On the capital world of Potence, young enforcer cadet Rudgard Howe is caught up in a bitter internecine feud to inherit his father's position of chief enforcer. As the tithe fleets approach, he is sent on his first mission to ensure that the planet's distant agri-facilities fulfil their quotas to the god-emperor. Farmed with serfs and managed by ex-Militarum soldiers, the agri-facilities are places of shocking brutality and hopelessness.
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one of the best warhammer horror
- By michael on 01-20-22
By: Justin D Hill
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The Way Out
- Warhammer Horror
- By: Rachel Harrison
- Narrated by: Grace Andrews, Steve Conlin, Matthew Hunt, and others
- Length: 1 hr and 16 mins
- Original Recording
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In the midst of a vast gas nebula lies a remote watch-station, hanging silently against a tapestry of dying stars. It sits alone, patiently awaiting lost travellers adrift in the freezing vastness of the void. To such souls it appears as a blessing, a safe haven from the warp storms that wrack the immaterium and destroy the ships of those foolish enough to test the tides. To Captain Arq and her crew, it is one thing - refuge. But things are never so simple.
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Great story yet it has a familiar vibe
- By Phil on 07-07-20
By: Rachel Harrison
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Perdition's Flame
- Warhammer Horror
- By: Alec Worley
- Narrated by: Andrew Wincott, Grace Andrews, James Cameron Stewart, and others
- Length: 1 hr and 19 mins
- Unabridged
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The wind screams. The dark night is freezing. Vossk, a Vostroyan Firstborn, shrinks into a rock against a howl of memories. Having disgraced himself by deserting his post during a terrifying encounter, Vossk had resigned himself to penal servitude, though yearned for the chance to redeem himself. But in the 41st Millennium, such dreams are hollow when a man’s reality has been shaken to his core. Found in the shadows of a pitiless cave, Vossk relives his tale to his rescuer....
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absolutely amazing
- By Anonymous User on 05-09-19
By: Alec Worley
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The Watcher in the Rain
- Warhammer Horror
- By: Alec Worley
- Narrated by: Matthew Hunt, Deeivya Meir, Melvin Rawlinson, and others
- Length: 1 hr and 14 mins
- Original Recording
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In the far reaches of Imperial space, a ferocious warp storm approaches an Administratum world, cutting off the entire planet from the rest of the Imperium. As their towering grey spires are punished by endless rain, countless administrators, tithe-masters, and book-keepers are forced to evacuate. Among them is Greta, a lowly data-drone with a terrible secret, wanted for questioning by the sadistic Imperial interrogator Stefan Crucius. As disaster strikes and the pair are left stranded in the depths of the drowning city, captor and captive must cooperate.
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This is proper horror!
- By Karri Rantala on 11-20-19
By: Alec Worley
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Blood and Lies
- Agent of the Throne: Warhammer 40,000, Book 1
- By: John French
- Narrated by: Colleen Prendergast, Steve Conlin, Cliff Chapman, and others
- Length: 1 hr and 6 mins
- Unabridged
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For Ianthe, war is all too familiar. A former soldier in the Astra Militarum, she now serves Inquisitor Covenant as an agent of the Throne. Her first mission sees her investigating a cult called the Children of Eternity. Falling foul of the local Enforcers, Ianthe soon learns that war in the shadows is seldom straightforward and that the local, angry law-keepers are the least of her troubles.
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Good little short story
- By WELSBERN on 04-06-21
By: John French
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Beasts in Velvet
- Warhammer Horror
- By: Kim Newman
- Narrated by: Antonia Beamish
- Length: 8 hrs and 57 mins
- Unabridged
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On the mean streets of Altdorf, Guard Captain 'Filthy Harald' Kleindeist investigates a series of gruesome murders that take him into the upper echelons of Imperial society and expose horrors beyond imagining.
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Worth the credit for it!
- By James Lloyd Plowman on 03-10-21
By: Kim Newman
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Brothers of the Snake
- Warhammer 40,000
- By: Dan Abnett
- Narrated by: Toby Longworth
- Length: 10 hrs and 58 mins
- Unabridged
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Best-selling author Dan Abnett turns his hand to the mighty Space Marines! The war-torn far future is laid bare as Brothers of the Snake follows the exploits of the Iron Snakes Space Marines as they battle against the enemies of mankind. First appearing in the pages of Inferno! magazine, the Iron Snakes Space Marines quickly gathered a loyal following, and now they wage war in a full-blown adventure, battling aliens and heretics as they defend the Imperium.
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Masterful
- By Anonymous User on 09-18-19
By: Dan Abnett
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Avenging Son
- Dawn of Fire: Warhammer 40,000, Book 1
- By: Guy Haley
- Narrated by: John Banks
- Length: 13 hrs and 46 mins
- Unabridged
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A great darkness has befallen the galaxy, and the armies of Chaos are rampant. To survive, humanity must retaliate and take back what they have lost. By the will of the reborn primarch, Roboute Guilliman, is the Indomitus Crusade launched - a military undertaking that eclipses all others in known history. From the Throneworld of Terra does the Avenging Son hurl his fleets, their mission the very salvation of mankind.
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Better than the original version
- By James Lloyd Plowman on 12-20-20
By: Guy Haley
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Blackstone Fortress
- Blackstone Fortress: Warhammer 40,000, Book 1
- By: Darius Hinks
- Narrated by: Sean Connolly
- Length: 9 hrs and 55 mins
- Unabridged
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There are those in the great expanse of the galaxy that seek profit wherever it is to be found: the deal makers, the opportunists and explorers – the Rogue Traders. Granted power by an ancient charter, sanctioned by the Emperor Himself, these scoundrels, entrepreneurs and adventurers roam the galaxy in search of fortune and glory. None perhaps are as hungry for these twin vices as Janus Draik.
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Not bad, but forgettable
- By Charles E Valdyke on 04-08-21
By: Darius Hinks
What listeners say about Sepulturum
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Joshua
- 09-17-20
Solid horror story
Great as a zombie novel. I’ll admit though, I was a little confused as to how long the period of time was from the outbreak to beginning to its end. I thought it was a couple of days, but a hardcore cult had developed, no way that happened in 2 days. Also, the main plot point about the missing memories seemed bolted on to an otherwise great read.
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- Amazon Customer
- 09-29-22
Wanted to like it
Narration was clear, pretty good most of the time but wasn't given much to work with. If I had to come up with a negative it would be Antonia Beamish does the "whisper scream" thing to convey yelling.
The setting felt right for a WH40K story. No super likable characters, grim locations, nasty cultists. The pallid could have used more development, but what there was of them was enjoyable.
My real issue was the writing. The inquisitor came off as middle schooler edgy. The loss of her team didn't land because we didn't know who they were, I just did not feel the emotion. The "twists" didn't feel nearly as weighty as they should looking back. Many portions of the book felt rushed, including the climax. (Why would that plan have worked???)
In all I just can't help but feel like this book had so much potential, and it got so much right. Some editing or maybe a couple more drafts to flesh out the story and this would have been a MUST read, as of now it's really only a reccomend if your niche interest is the Curse of Unbelief.
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- Nick
- 05-26-21
Purple Prose, lazy plot, good characters, great narrator
Sepulturum has some excellent action and the characters are generally likable. The narration and performance is excellent and each character is given their own feel by the reader. The action flows nicely at times but can get bogged down in the verbose description and paid-by-the-word feel. Sometimes the plot progression will miss a beat and you might become disinterested in the story. Beamish’s reading will pull you back in however.
Mild Spoilers:
The characters are likable, until they reveal their “secret” motivations and kill each other or die for no reason other than to kill a plot point. Because of this, it is difficult to appreciate the story and the relationships of the people in it. Sometimes the characters feel real, and you start to root for them, then the “plot” resumes and they feel like wooden set pieces again.
The ending is one of those “so it didn’t matter anyway,” kinds and instead of leaving you with questions about what might happen next you will probably be a little annoyed.
For the 40k fan:
You won’t learn much about the wider universe of 40k, and the story feels like it could be set in any other dystopian sci-fi future. Even when the Dark Mechanicum or the Adepta Sororitas make an appearance it doesn’t feel like the 40k versions.
What was best: the scenes of zombies devouring people.
Overall, I look forward to Nick Kyme’s next story, which will hopefully be unconstrained by adhered g to a boilerplate plot.
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1 person found this helpful
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- WB
- 05-28-21
Generic zombies in 40 k skin
Long winded start, decent ending, a few times I debating if it was worth finishing.
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- Gabriel M
- 09-09-20
Spooky as heck
It’s really really really way way way way way too spooky for for for me
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- Maxwell J Oss
- 07-12-23
surprisingly good
the best way I have to describe this book is that it starts like resident evil raccoon city and as the story evolves turns into more of a silent Hill kind of horror. honestly I wish they would do a few more books like this.
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- Chris
- 11-14-23
Edgy Zombie Story With A Fun Ending
This one was a bit rough to get into. The mc Morgravia curses like an edgy teen- “nice to meet you.” “Morgravia didn’t give a single sh$t.” This is actually said lol.
The second mc, Christo is also a bit of a Gary Stu. He really should’ve died a bunch of times but every time he just gets back up and keeps moving. He’s just a regular human but he sure doesn’t behave like one.
I also had issues with characters acting on thoughts or info they have that the reader isn’t privy to. I kept thinking I missed something because a character acted in a way I didn’t understand, only for the motivation of the action to be explained a few pages later. It’s pretty wonky.
But I still gave it a 3? Yeah, I got pretty attached to the characters and despite the rough around the edges writing, this is a story with a lot of heart and a really fun ending I won’t spoil here. I still enjoyed it and I’d recommend it if you want a 40k zombie story.
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- Eddie Shannon
- 04-28-23
Flashes of brilliance in a disjointed story
Parts of this, I really loved. But most of the time I was confused as to what the hell was going on, why were we following this group now or that person then and so on. There are plot lines that have nothing to do with each other than just give you more flavor for the world, and all I can’t say with was more confusion. The ending was a let down. The secret plot point was really burying the lead and then underdeveloped. I was constantly pausing and trying to Google things to try and connect chapters that have nothing to do with each other.
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- Kindle Customer
- 03-31-23
Great idea. Good start. Mediocre climax. Lousy end
interesting questions are raised, disappointing answers are given.
This was incredibly disappointing because while the story started off so strongly it wound up fizzling out. There are three separate storylines in play, or more accurately, there are two separate story lines in play only one of which actually matters.
first off, the positives. the World building is quite good. seeing average life in a hive is always a delight in a Warhammer novel, especially when shown to be mostly people just trying to live their lives in the Grim darkness of the 41st millennium. a lot of thought is put into just daily life in a city the size of a continent. in addition, most of the characters give you a very good first impression that leaves you wanting to know more about them. the idea of a zombie apocalypse inside of a city too big to escape is a good one, and when the author isn't tapping into their adolescent idea that Gore equals scary, they do a very good job covering the initial panic and breakdown of the complex social structure needed in a hive.
and so much for the positives...
The story about an Inquisitor trapped in a hive during a zombie apocalypse, a father desperately trying to protect his daughter from both the zombies and the inherent cruelty of the world, and a cowardly man proving himself when push comes to shove should be a page Turner from beginning to end, but instead despite starting on a high note, it's all downhill once the zombies are established as a threat.
The Inquisitor is surrounded by a colorful and interesting cast of characters, so it's a shame she's the one we're stuck with all the way through. The build up to her Amnesia is much more interesting than the actual payoff. the people she's surrounded by are whittled down as The Story Goes On, and you realize just how weak she is as a character when she has to stand on her own.
the bartender seems to be the only character who behaves as if they're actually in the middle of a zombie story, and thus is easily the best part. unfortunately despite being one of the three major POV characters he's essentially just one of the side characters Around The Inquisitor.
the factory workers story also starts strong but ends on such a wet fart that the only emotion the end of his story provokes is aggravation that you wasted your time on this. he's believable as a father who just wants to get his daughter to safety, which are points in the book's favor, but where his story goes with it makes you feel like his entire sub lot could have been cut and you'd have lost nothing.
the zombies also start strong and then just sort of fizzle out. the reveal of what's actually behind the zombies will have you slapping your face in frustration, and the "final boss" is so bizarrely out of place you have to wonder whether or not the author had a deadline they needed to hit and just rushed some half-assed explanation at the end.
there are two cults, one of which comes across as an opportunity for the author to say that Cults are bad, without actually taking any time to show why Cults are bad. they don't even have anything to do with the zombies, it's like the bad guys from a completely different book show up to threaten the cast. The other cult only appears at the end, so they can be excused for having less personality than the villains in a breakfast cereal commercial.
speaking of villains better suited for Saturday morning cartoons: since this is a zombie story, you're given your obligatory jerk who'd sell out the group to save his own skin, except he's not hateable enough that we're cheering when he ultimately gets his comeuppance, we just feel like we're in the room with an unhelpful asshole. his right-hand goon is slightly more interesting, and the author really could have just combined both of them into one, more interesting, antagonist.
none of this is the fault of the narrator, who put an awful lot of work into her performance, although her odd pronunciation of words like 'skeletal' May throw you off, she's putting in the effort to give each character their own, unique voice.
all in all, the last quarter of the book really does take away any Goodwill that had been earned during the first half of the story, but I do commend the World building and the setup. two out of five
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