
Rade Kills Bugs
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Narrated by:
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Virtual Voice
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By:
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Isaac Hooke

This title uses virtual voice narration
About this listen
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They are everywhere. Your workplace, your house, your street. And now they are coming for you... Logan Asher and his elite squad are sent to the Red Sea to put an end to a terrorist cell. It's meant to be a simple in and out mission. His rangers have the edge. Better training. Better firepower. Better gear. Plus a slew of support bots. But then all of their tech turns on them. Their smart goggles go dark. Their weapons jam. The machines that once fought at their sides now shoot at them. Cut off from HQ, Logan and his men fight for their lives to get home. No matter where they turn, the ...
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Rhea travels to Ganymede aboard a civilian transport. She seeks answers, and hopes by visiting the solar system's largest moon she'll get them. Though eager, she's afraid of what she'll find. Was she partly responsible for the Great Calming, a catastrophic event that saw the population of Earth cut in half? Or was she simply an innocent bystander, captured and taken prisoner by the regime? There's a good chance that once she reaches Ganymede and activates these memories, she won't be the same person she was before. But she has no choice... she needs to know who she was. Unfortunately before...
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Test of Mettle
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The survivors of Battle Group 72 are stranded on the fringes of known space. Cut off from Central Command, with time and resources running out, the fleet struggles to build a Gate home before enemy reinforcements arrive. They finish with not a moment to spare: heat signatures matching the assailants are spotted sunward. Too many heat signatures. Hopelessly outnumbered, Captain Jonathan Dallas, commander of the flagship, chooses to escape through the newly completed Gate. But what the task group finds on the other side changes everything... The brave men and women under Jonathan's command ...
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In the shadows of a dystopian ruin, one cyborg becomes humanity's last hope. Meet Rhea, the cyborg enigma with a grudge and a gun. She's got synthetic skin, a titanium body, and the charm of a switchblade. She's also got no memory. But while her mind might be wiped clean, her drive to uncover the past isn’t. With the technician who brought her back from the brink and his sardonic robot sidekick, she roams the Wastes between cities, where she's less of a stranger and more of a weapon. Scrounging parts and fending off wasteland mutants? Just another day at work. It's all fun and games until...
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They are everywhere. Your workplace, your house, your street. And now they are coming for you... Logan Asher and his elite squad are sent to the Red Sea to put an end to a terrorist cell. It's meant to be a simple in and out mission. His rangers have the edge. Better training. Better firepower. Better gear. Plus a slew of support bots. But then all of their tech turns on them. Their smart goggles go dark. Their weapons jam. The machines that once fought at their sides now shoot at them. Cut off from HQ, Logan and his men fight for their lives to get home. No matter where they turn, the ...
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Overall
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Performance
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Story
Rhea travels to Ganymede aboard a civilian transport. She seeks answers, and hopes by visiting the solar system's largest moon she'll get them. Though eager, she's afraid of what she'll find. Was she partly responsible for the Great Calming, a catastrophic event that saw the population of Earth cut in half? Or was she simply an innocent bystander, captured and taken prisoner by the regime? There's a good chance that once she reaches Ganymede and activates these memories, she won't be the same person she was before. But she has no choice... she needs to know who she was. Unfortunately before...
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Overall
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Performance
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Story
The survivors of Battle Group 72 are stranded on the fringes of known space. Cut off from Central Command, with time and resources running out, the fleet struggles to build a Gate home before enemy reinforcements arrive. They finish with not a moment to spare: heat signatures matching the assailants are spotted sunward. Too many heat signatures. Hopelessly outnumbered, Captain Jonathan Dallas, commander of the flagship, chooses to escape through the newly completed Gate. But what the task group finds on the other side changes everything... The brave men and women under Jonathan's command ...
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I Have Seen Forever
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Overall
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Performance
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The Legend Continues... Hoodwink had returned to find his daughter lost. With Tanner's help, he conceived a wild plan to restore her to life. The odds of success were slim, but together the pair traveled to the Black Den and retrieved the Dwarf "Seven" to use as a bargaining chip. Hoodwink betrayed Tanner shortly thereafter, trading Seven to the out-of-control AI that was raining down death and destruction upon the world of the Inside. Hoodwink returned to the Outside and departed in a small vessel, apparently abandoning Tanner and the rest of humanity to their fate. Now Tanner must fight ...
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Karen Drayson just got two shocks. And everyone is celebrating one of them. The hard ceiling is the one all cadets aspire to go through in their careers. But when you’ve done it, you find out why it’s so hard. The threat of being pushed back down into your place doesn’t help things either. When you stand as the gatekeeper to home, what is going on there is a step removed. There’s a line there you just don’t cross. But in Karen’s case, that line is also what separates her from the Soft Ceiling. The Hunter Imperium Universe Is best read in this order: The Spacemage Chronicle ...
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Warden 2
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Overall
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Performance
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Story
In the aftermath of the bioweapon attack, the citizens of Rust Town confer the honorary title of Warden upon Rhea, the humble cyborg who, against all odds, managed to save their entire settlement from complete destruction. Now the slum residents follow and look up to her, so when the city cuts off their water supply, she feels compelled to help them. No one else will. She comes up with a plan. It’s a bit crazy, somewhat outrageous, and definitely dangerous. But it just might work. However, with assassins coming out of the woodwork left and right, and city security forces hellbent on ...
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Warden 4
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- Narrated by: Virtual Voice
- Length: 5 hrs and 19 mins
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Overall
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Performance
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Story
Rhea is ready to face Khrusos. She has upgraded her weapons and defenses, and fortified her mind. She has a solid team of loyal Wardenites willing to fight and die at her side. Yet for all this, she is afraid. Not of Khrusos, but her past. If she awakens the sleeper inside her, she might become a completely different person: the cold-hearted Ganymedean potentially responsible for destroying half of Earth. Yes, the greatest enemy she faces might yet be herself. >> Download and read the thrilling conclusion to the Warden saga today!
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Terminal Phase
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Target: Al Sifr. Profile: Terrorist mastermind. Mission Objective: Terminate with extreme prejudice. Ethan is paired with the beautiful yet troubled Bretta Storm in his latest operation - the pursuit of the elusive terrorist financier and mastermind, Al Sifr. The target baits them into a deadly game of cat and mouse that leads the duo through the slums of Romania, the vineyards of France, and the nightclubs of Hong Kong. But the deceptive Al Sifr always proves one step ahead, his trail mired in booby traps and red herrings. Can the undercover operatives eliminate Al Sifr before he launches ...
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